I stopped using Figma for 70% of my product design work...and my output doubled.
Briefly

I stopped using Figma for 70% of my product design work...and my output doubled.
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete."
"I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly.Which meant I was wasting time. This is what most of my design students come into my course doing too, and it's why I teach..."
Most design problems arise from unclear thinking rather than tool limitations. Designers often jump straight into Figma and focus on colors, screens, components, and pixel polish without first defining who the design is for, what problem it solves, and what the business needs. Excess prototyping and visual tweaks create confusion, generate too many mockups, and lead to constant redesign and wasted time. Clear problem definition, user understanding, and alignment with business goals must precede tooling. Prioritizing thinking and clarity reduces wasted effort and produces more purposeful design work.
Read at Medium
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