From Frustration to Fun: How I Revamped Min/Max's Combat Interface
Briefly

The combat interface in RPG games is crucial for player experience, dictating success or frustration. Min/Max's screen needed a redesign to unleash its potential and engage players effectively.
This UX design case study focuses on optimizing the combat screen for the indie Sci-fi RPG, Min/Max. It delves into key areas like panel layout, action information presentation, and scalability for enhanced user experience.
The design process involves streamlining menus, clarifying character stats, and balancing information with action to empower players without overwhelming them. The goal is not just a makeover but an epic transformation of the combat interface.
Improving member panel layout, presenting action economy info clearly, and ensuring adaptability across different screen sizes are key aspects of revamping the combat screen interface for Min/Max.
Read at Medium
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