
"Many, many, many different plot points and ideas were tossed at the wall this season, and while some of them got an ample amount of screen time, like the Ghoul's past encounters with Mr. House and the Cold Fusion capsule, plenty of other storylines didn't. Here's a Super Mutant. He knows stuff about the Encalve. That's cool, right? Okay, well, that's all you get, and it won't factor into any part of the rest of the season."
"Worse, some ideas did get decent screen time, but I'm not sure why. We spent a lot of time tracking the growth of a snack group in Lucy's old vault, and I thought it was building up to some big clash or change. Nope. Or if that did happen, we'll have to wait until season three to see it. Maybe the worst example of Fallout season two wasting time is the subplot involving Lucy's brother, Norm."
Fallout season two increases scale and ambition but often frustrates by overstuffing the narrative with underdeveloped threads and uneven focus. The first season concentrated on three primary characters—The Ghoul, Lucy, and Maximus—traveling the wasteland and uncovering the Ghoul's past, ending on a satisfying, logical pause. Season two launches numerous plotlines, including the Ghoul's encounters with Mr. House, the Cold Fusion capsule, a Super Mutant with Enclave knowledge, a snack-group subplot in Lucy's old vault, and Norm's unresolved vault storyline. Several of these arcs receive little payoff or seem tangential, leaving the season feeling complicated yet less satisfying overall.
Read at Kotaku
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