The Video Game Studio That Makes Doom Just Unionized
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The Video Game Studio That Makes Doom Just Unionized
"The team behind Doom: The Dark Ages is the latest to unionize as a wave of labor organizing continues sweeping across Microsoft-owned game studios. They join developers across Blizzard, Bethesda, and other Xbox teams in a move aimed at giving them a seat at the table in how things like layoffs are handled at the tech giant. Roughly 165 workers at id Software announced on Friday that they had unionized with the Communications Workers of America."
""The wall-to-wall organizing effort at id Software was much needed; it's incredibly important that developers across the industry unite to push back on all the unilateral workplace changes that are being handed down from industry executives," id Software producer Andrew Willis said in a press release. "The union is a way for us, the developers, to take back control of the industry we love and to ensure that it delivers high-quality products from high-quality workers who have health benefits and longevity beyond quarterly profits.""
Developers at id Software voted to unionize with the Communications Workers of America, covering roughly 165 non-managerial employees. The union is wall-to-wall, including every developer who is not a manager, regardless of role. The organizing joins a broader wave of unionization across Microsoft-owned studios such as Blizzard and Bethesda. The move aims to secure a seat at the table on workplace decisions, including how layoffs are handled. The decision followed months of mass layoffs at Microsoft that canceled entire games and eliminated development teams. Studio leadership and workers framed the union as a path to better benefits, job longevity, and product quality.
Read at Kotaku
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