Palmer Luckey says Meta's VR layoffs aren't a 'disaster' - and fix a problem critics aren't talking about
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Palmer Luckey says Meta's VR layoffs aren't a 'disaster' - and fix a problem critics aren't talking about
"by about an order of magnitude."
"six months of normal churn concentrated into 60 days,"
"Meta heavily subsidizing their own (with money, marketing, placement, etc) at the expense of core technical progress and platform stability doesn't make sense,"
"Crowding out the rest of the entire ecosystem, even less so."
Meta cut more than a thousand Reality Labs roles, roughly 10–15% of about 15,000 employees, concentrated in first-party content teams. The company still employs the largest VR workforce globally, dwarfing competitors by about an order of magnitude. The layoffs approximated six months of normal churn concentrated into 60 days. Reductions focused on internally developed VR game studios that had been heavily subsidized with money, marketing, and placement, which crowded out third-party developers and diverted resources from core technical progress and platform stability. Cutting subsidized content enables refocusing on core VR technology and platform reliability.
Read at Business Insider
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