Bringing Dune Awakening to the Xbox Series S will be a "challenge", according to Funcom chief product officer
Briefly

Dune Awakening is aiming to balance its stunning graphics with performance on a range of hardware, including powerful gaming rigs and the more modest Xbox Series S.
Scott Junior emphasized the challenges of optimizing for different hardware while maintaining graphical fidelity: "It's one of the reasons we're coming out on PC first. There's a lot of optimisations we need to do before we release on the Xbox."
Junior noted the key to their optimization strategy: "Unreal does a lot of the work for us in some ways. We're focusing on optimisation of assets and various technologies to replicate frames."
Despite the ambitious scale, Junior remains confident about performance across older hardware: "It will still perform well on hardware that's years and years old. We'll be able to do it!"
Read at VG247
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