Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times
Briefly

Nvidia rolls out its fix for PC gaming's "compiling shaders" wait times
"Nvidia's new Auto Shader Compilation system promises to 'reduc[e] the frequency of game runtime compilation after driver updates' for users running Nvidia's GeForce Game Ready Driver 595.97 WHQL or later."
"When the feature is active and your machine is idle, the app will automatically start rebuilding DirectX drivers for your games so they're all set to roll the next time they launch."
"Users can activate it by going to the Graphics Tab > Global Settings > Shader Cache, where they can set aside disk space for precompiled shaders."
"App users can also manually force shader recompilation through the app rather than waiting for the machine to go idle."
Nvidia's latest beta version of the App introduces an Auto Shader Compilation system that compiles shaders while the machine is idle. This feature aims to reduce game runtime compilation frequency after driver updates for users with GeForce Game Ready Driver 595.97 WHQL or later. Users can activate the feature in the Graphics Tab under Global Settings. The app allows users to allocate disk space for precompiled shaders and manage system resource usage. Manual shader recompilation is also possible through the app.
Read at Ars Technica
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