Child Safety vs. Corporate Profits Online
Briefly

Child Safety vs. Corporate Profits Online
"In 2016, I presented at @Roblox Indie Game Developer Meetup about design strategy as an indie developer. Back then, I had no idea children as young as 5 were interacting with random adults on their platform. Today, the same company (NYSE: $RBLX) is filled with poorly moderated "games" like Bathroom Simulator and worse - all while letting adults animate their avatars for sexual role play."
"šŸ’” To me, Roblox represents what happens when a publicly-traded corporation is incentivised to prioritize adult wallets over child safety! And it's not just them - too many platforms still rely on outdated email/SIM logins that completely ignore age verification. šŸ‘Øā€šŸ’» In contrast, on my own marketplace app - Sprocket (a peer-to-peer bicycle platform) - I've spent years doing the opposite: * Proactively blocking under-18 users ( its explicit in the TOS/PP ) * Working directly with Apple & to improve their developer systems"
Roblox now hosts poorly moderated content and allows adults to perform sexualized avatar interactions, creating risks for very young users. Many platforms still depend on outdated email or SIM-based logins that fail to verify age. Sprocket enforces explicit under-18 blocking in its TOS/PP, collaborates with Apple to improve developer systems, and advocates for Apple Wallet ID and AI-driven age-detecting/gating. Sprocket also pushes for per-US-state distribution controls so developers can comply with new child-protection laws without losing entire markets. Strong internet authentication infrastructure is necessary to keep minors out of adult-oriented digital spaces while preserving privacy and innovation.
Read at Medium
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