A new age begins: Civilization 7 captures the chaos of human history in manageable doses
Briefly

Firaxis Games is undertaking a significant overhaul for Civilization 7, breaking the game into three manageable ages: Antiquity, Exploration, and Modern, allowing for a more digestible gameplay experience.
Dennis Shirk emphasized that the series had grown too expansive, saying, 'It was getting too big for its britches,' which motivated the decision to create a new installment.
Designer Ed Beach noted that the lengthy campaigns of Civilization 6 could exceed 20 hours and that the complexity of systems can overwhelm players, making shorter chapters appealing.
The key innovation in Civilization 7 allows players to enjoy the game's depth without the overwhelming duration of previous iterations, coordinating milestones through a structured progression.
Read at www.theguardian.com
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