
"Harvard University's School of Public Health, Office of Diversity and Inclusion, defines unconscious bias as the "snap judgements we make about people and situations based upon years of subconscious socialization." [1] This includes notable concepts like affinity bias, beauty bias, confirmation bias, conformity bias, gender bias, and more. Unconscious bias can have deleterious impacts on the workforce, perpetuating stereotypes, escalating workplace disengagement, and increasing turnover. [2]"
"eLearning gamification (or the educational application of game-playing principles to typically non-game concepts) can be a powerful tool to address unconscious bias by turning what can otherwise be abstract, uncomfortable, or theoretical topics into active, experiential learning moments that build awareness, empathy, and behavioral change. Applying game mechanics, like storytelling, tailored response, and progress, boosts engagement and motivation. Gamification uses game elements to activate employee participation, empathy, and self-reflection. These elements include clear goals, narrative challenges, instant feedback, and incremental rewards."
"Research in cognitive psychology and learning science supports the use of gamification to disrupt automatic thinking. Interactive simulations engage the prefrontal cortex, which is responsible for decision-making and self-regulation, while reducing the influence of the amygdala, which drives instinctive, emotional reactions. This physiological engagement helps learners slow down and process decisions more consciously, a critical factor in mitigating bias. With a gamified approach to unconscious bias, bias awareness becomes tangible, personal, and memorable."
Unconscious bias consists of snap judgments formed by years of subconscious socialization and includes affinity, beauty, confirmation, conformity, and gender biases. Unconscious bias harms the workforce by perpetuating stereotypes, increasing disengagement, and raising turnover. eLearning gamification applies game-playing principles to non-game concepts to convert abstract bias topics into active, experiential learning that fosters awareness, empathy, and behavioral change. Game mechanics such as storytelling, tailored responses, clear goals, instant feedback, and incremental rewards increase engagement and motivation. Interactive simulations engage the prefrontal cortex and reduce amygdala-driven reactions, helping learners slow down, process decisions consciously, and mitigate bias. Walmart and Activica partnered to create Consciouslands as a practical application.
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