Content Distribution Reinvented: How K-12 Publishers Can Turn Digital Assets Into Dynamic Learning Experiences
Briefly

"K-12 education has evolved from traditional textbooks to dynamic, personalized, and experiential learning paths, emphasizing the need for educational materials that engage learners effectively."
"The game-based learning market is projected to grow at a robust CAGR of 15.8% due to increased demand for interactive and engaging educational experiences that cater to individual learner needs."
Read at eLearning Industry
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