"March of the Ants started with my friend and co-designer Ryan Swisher. He had done an art show about ants. [...] One of the main things that stuck with me is he said that ants are like a Bronze Age civilization. Some of them do agriculture, some do medicine, some do their buildings, and I was like, 'Whoa, that's cool!'"
"The end result of their collaboration is a 4X-style strategy game... But dangers lurk around every corner. While hungry centipedes stalk the shadows, other ant colonies gobble up resources and attack their neighbors. Only by evolving themselves and their brood are players able to compete and win."
"We've got a fun relationship. We call it kind of 'a game of games,' because we're trying to figure out what the structure of the game is while also balancing out the gameplay experience with evolving elements and new strategies."
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