
"Dead as Disco scratches the same toe-tapping itch that games like Hi-Fi Rush and Bullets Per Minute have in recent years, with you aiming to sync every punch, kick, dodge, and parry to a multi-genre soundtrack and all that stylish action drenched in a neon coat of paint. It's snappy and responsive as protagonist Charlie Disco floats across a battlefield slapping fools around in time with its multi-genre soundtrack."
"Though Dead as Disco telegraphs every attack by nature of it being in time with the music, it's not so straightforward that you can just close your eyes and tap your controller to the beat. Enemies overwhelm, barraging Charlie with attacks that you have to dodge on beat just as precisely as you throw punches, and an incoming projectile can descend upon you mid-combo and throw off your groove entirely."
"The game rewards and demands rhythmic precision, like an angry band director passive-aggressively pulling out a metronome, but it's not so strict that one mistake could throw off your entire song. The Early Access levels have you facing Charlie's ex-bandmates, taking out waves of their thugs to distinct music that plays up their personalities, ranging from angsty emo rock to bumping rap."
"Those foundations make it a great brawler to chase high scores in, but what's going to give the game longevity is that it opens up those systems to custom music, as well. Even in this incomplete state, Brain Jar Games' rhythmic beat 'em up has all the makings of a musical score-chasing classic, and it already has all the tools it needs to sustain itself for years to come."
Dead as Disco delivers responsive rhythmic beat ’em up combat built on strong foundations. Charlie Disco moves through neon-styled battles, landing punches, kicks, dodges, and parries timed to a multi-genre soundtrack. Attacks are telegraphed by the music, but success requires more than simply tapping along, because enemies can overwhelm with beat-synced barrages and projectiles that disrupt combos. Early Access levels pit Charlie against ex-bandmates, each with distinct music that matches their personalities, from emo rock to bumping rap. The game’s eclectic aesthetic and bantering cast support high-score chasing, while custom music access and modding potential provide long-term replay value.
Read at Kotaku
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