R E L Brings "Night City" to Life Through a Futuristic Visual That Deepens Her Evocapop World - KALTBLUT Magazine
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R E L Brings "Night City" to Life Through a Futuristic Visual That Deepens Her Evocapop World - KALTBLUT Magazine
"Since its first appearance in Cyberpunk 2077, " " " has become one of those songs that seem to generate their own universe. wrote it as one of three demos for a project she knew only by a code name, working alongside her longtime collaborator Billy Burke. @ musicbyrel What began as a quick idea became a turning point. The song was selected for the in-game pop radio station and later featured in a trailer that unexpectedly brought R E L's music to a global audience."
""Night City" explores the tension between danger and desire, a central theme of the cyberpunk universe. The lyrics open with a surreal sunrise, "Good morning, high city/A day in the life," placing the listener inside a fast-moving urban landscape filled with nocturnal energy and bodies in motion. In the lyrics, R E L captures the hypnotic pull of a space that is both seductive and threatening, a duality that becomes part of the track's emotional DNA."
"For the game's fifth anniversary, R E L returned to that world to create the definitive video that the song had long been calling for. She worked with creative technologist Ran Bensimon, known for scanning identities and emotions through advanced digital processes. Alongside photographer Boris Haimov, they completed a full scan of R E L in Haifa to build her Metahuman and begin exploratory work in Unreal Engine, translating the song's internal imagery into a futuristic visual aesthetic."
R E L's song, originating as a demo, gained prominence after appearing in Cyberpunk 2077 and a trailer that introduced her music to a global audience. "Night City" dramatizes the tension between danger and desire, opening with the lyric "Good morning, high city/A day in the life," and portraying a nocturnal urban landscape both seductive and threatening. For the game's fifth anniversary, R E L collaborated with Ran Bensimon and Boris Haimov to fully scan her likeness in Haifa and build a Metahuman. The resulting visual merges traditional 3D techniques, AI models trained on her likeness, photogrammetry, and Unreal Engine.
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