The article highlights key mistakes commonly made by inexperienced UX designers, including the misconception that platforms like Dribbble represent true UX design, which is more about functionality than aesthetics. It emphasizes the importance of conducting user research to validate assumptions rather than relying on guesswork. The author advocates for starting with a Minimum Viable Product (MVP) to save resources and gather early feedback. Furthermore, it discusses the necessity of having a robust design system to ensure design consistency across different features, ultimately enhancing workflow efficiency.
When I was new to UX, I constantly compared my work to what I saw on Dribbble... But here's the thing: Dribbble isn't UX. It's visual design.
The best thing you (and your team) can do - even as a junior - is validate those assumptions. Interviews, surveys, Instagram stories - anything that gets real data is more valuable than guessing.
If you want to save months of effort and thousands of dollars - start with an MVP. The goal is to get feedback fast.
Designing without a design system can lead to inconsistency... A well-defined design system saves time and keeps designs cohesive.
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