The Tekken 3 "Virtual Arena" Was Real | HackerNoon
Briefly

The late '90s motion-controlled Tekken 3 platform required players to physically flail their arms and legs to perform moves, creating a unique but flawed gaming experience.
Despite being a memorable piece of arcade history, players found the motion-based controls frustrating as physical actions rarely translated accurately to the game screen.
My childhood memory of seeing the Tekken 3 machine is hazy; lack of documentation and the pre-smartphone era contributed to this lost media phenomenon.
This innovative combination of technology and entertainment centered around a fighting game like Tekken was fascinating yet ultimately limited by its complicated input system.
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