South of Midnight preview: Stopped motion
Briefly

The preview of South of Midnight presents a captivating experience, highlighting the game’s distinct choppy animation inspired by stop-motion. Players step into the shoes of Hazel, a magical character searching for her mother in a richly designed Southern Gothic environment. The game showcases stunning visuals, including vibrant swamps and detailed decayed structures. Despite the fascinating premise and compelling setting, questions about the effectiveness of the framerate persist. As a fan of Compulsion Games, the anticipation builds for their artistic vision in this newest offering.
As I sat down to play the 90-minute South of Midnight preview, I had one major question: Why does the framerate look like that?
Hazel is a Weaver, capable of manipulating the invisible strands that hold reality together, and she's looking for her mother, Lacey.
Read at Engadget
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