Persona director says making beautiful menus is 'actually really annoying'
Briefly

In general, the way most game developers make UI is very simple... But maybe the reason that we've achieved both [functionality and beauty] is that we have unique designs that we make for each and every menu.
Hashino says this is simply a matter of building off of previous work. 'How we achieve both of them together is by the know-how that we built up over years,' he says.
As an example, Persona 5's menus feature a lot of angular elements, which initially created issues with legibility. 'It was impossible to read at first,' Hashino says, 'so we did lots of tweaking and adjusting so it became legible.'
Read at The Verge
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