New Rehab Game System Shows Speed, Not Reach, Makes Rehab Games Fun | HackerNoon
Briefly

This article details an experimental study aimed at understanding the effects of specific parameters on the performance of non-disabled participants while playing a modified version of the game Pac-Man. Using a factorial design, researchers analyzed how gamepad control position and time rate influenced participants' scores. The experiment involved logging essential gameplay metrics—including commands, scores, movements, and timestamps—allowing for comprehensive analysis. The findings aim to establish baseline performance data that will be useful for subsequent computational modeling efforts in the context of game design and player interaction.
The experimental study investigates how various parameters impact the performance of non-disabled participants in a modified game context, establishing a performance baseline.
Using the first level of Pac-Man, the experiment measured participants' performance and interactions with elements like score, lives, and motion capture data.
A factorial design approach was employed to assess the effects of gamepad control position and time rate on participants' game scores, providing valuable data.
Instrumentation of the game to log commands, scores, and movements was crucial for analyzing how different settings impacted the overall gameplay experience.
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