Metaphor is one of the year's most important games, especially in terms of the prescient social commentary it wants to provide, but it could have been even better if it took an extra step outside of Persona's shadow.
Metaphor's structure is based on the Persona formula, and only when the game breaks from that tradition is it at its very best, showcasing its own bold narrative choices and combat systems.
The Kingdom of Euchronia is rife with tribal prejudice and societal anxiety, adding depth to the storyline as players navigate a competition for the crown amidst these tensions.
With the assassination of the king and the emergence of the Royal Magic phenomenon, Metaphor delves into themes of conspiracy and revolution, reflecting on contemporary social dynamics.
Collection
[
|
...
]