How Lovecraft found new fans thanks to a terrifying role-playing game
Briefly

"When you're being chased by cosmic horrors and fanatical cultists, combat couldn't be the answer, because what you were facing was too terrifying."
"I realized that the gameplay loop in Dungeons & Dragons was straightforward: kill the bad guy, level up, kill the bad guy, level up...but I knew that approach wouldn't work for a game based on Lovecraft's universe."
"That completely transformed the game's dynamics. The game cycle needed to revolve around investigation. Players would investigate mysteries and become absorbed by them."
"Whenever I see a Cthulhu plush or a t-shirt like yours, I think Lovecraft partly owes that to me. I can only be proud to have brought it to the general public."
Read at english.elpais.com
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