F1 Arcade: great sims make for a compelling experience
Briefly

"What we actually found, quite naively, was that there was actually a subset of people who really, really wanted to push their skills to the next level-no driving line, full manual gears, like all that kind of stuff," Williams said. "And because of the way that we built the underlying system that runs rFactor, it was quite easy for us to add that new skill level in like a week."
The Vesaro sims shake you around in your seat, and there's good feedback from the steering wheel, although force feedback is dialed down quite a lot, in deference to the wide range of players expected. "There are some boundaries that we have to abide by to make sure that people don't break their wrists and stuff like that. You can't put force feedback up to like 100 percent in rFactor and then 100 percent in Moza [the wheelbase] to give you like 200 percent force feedback-people would not have a good time," Williams said.
Read at Ars Technica
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