Civilization VII represents a significant shift in the game's overall structure, appealing to various Civilizations players. While change is often met with resistance, this installment has the potential to rival earlier successes like Civilization IV. The author reflects on their long-term engagement with the franchise, having logged substantial hours from the early days. Despite a lukewarm reception to prior entries, Civilization VII shows promise after numerous hours of gameplay, suggesting it could become a new favorite with further adjustments.
There's a lot of talk of cozy games these days, and Civilization is definitely my personal cozy game. It's relaxing to get lost in a flow state, making a series of interesting decisions for one more turn.
After playing VII for a couple of dozen hours, there's a chance it's at least as good as Civilization V, and it has the potential to even match IV with just a little more refinement.
Civilization is a franchise that caters to a broad range of players, and different people want different things from the games.
I've played at least a few games of Civilization a year since Civilization II came out. All told, I probably have a cumulative 2,000 hours in the franchise.
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