25 Years Ago, One Game Defined A Genre And Has Yet To Be Beat
Briefly

The Sims, launched on February 4, 2000, is a life simulation game created by Will Wright, inspired by his experience during the 1991 Oakland-Berkeley Firestorm. It offers players a unique perspective on life, emphasizing the importance of choices in a simulated environment. Unlike other life simulators, it allows players to focus on multiple characters within an environment, interacting in diverse and sometimes unpredictable ways. Despite not appealing to traditional gamers, The Sims garnered immense popularity, influencing the indie gaming scene and creating a strong, predominantly female fanbase that continues to thrive today.
"When something like this happens, you get a big picture. Where do I want to live? What sort of things do I need to buy?" - Will Wright on the inspiration for The Sims, showcasing how life experiences shaped the game's concept.
"The Sims was an immediate success upon launch, even among people who don't play many, or any, other games, which remains true of the series today." - Highlights The Sims' broad appeal beyond traditional gaming audiences.
Read at Inverse
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