Research: Can VR Teach Students Ethics?
Briefly

Research: Can VR Teach Students Ethics?
"Their research study, published in the Journal of Business and Technical Communication, showed that students who used VR in a case study had a heightened emotional response to the material, which clouded their ability to provide a measured analysis. By comparison, students who watched a straight video about the same case not only expressed empathy for the subjects but also maintained a clear view of their situation."
"The research study evaluated student learning over the course of two semesters in 2023. Students were presented with three variations of a case study related to the Malibu Community Labor Exchange, a nonprofit organization that helps day laborers and individuals without housing secure work. Students read a news article and watched a VR video or watched a standard video about the lives of workers at the MCLE, which provides a variety of opportunities for individuals in the Los Angeles region."
Adoption of VR and augmented reality in higher education is increasing, with 14 percent of institutions reporting meaningful investments in immersive learning. Prior work shows VR can boost engagement and foster creative, entrepreneurial thinking. Faculty at Pepperdine adapted VR content to teach undergraduates about ethical systems using a case about the Malibu Community Labor Exchange and its day laborers. The 2023 study presented students with article and video variations and found VR provoked stronger emotional reactions that sometimes clouded analytic judgement, while standard videos elicited empathy alongside clearer situational assessment.
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