
"The level of presence you have when you play poker, for example, is just unmatched. Because you can imagine that there's people around the table. It's like the perfect setting."
"The market for Quest for VR device, it's about like 20 million units. It's not a bad business, but 20 million, it's less than the PlayStation 5, which is close to 100 million."
"When Quest 3 and 3S came out, that felt a bit incremental from the Quest 2. Quest 2 did reach a really high selling, and we thought that the Quest 3, 3S were going to raise that bar."
The future of virtual reality (VR) and wearables is evolving towards more natural interactions that enhance immersion without distracting from the surrounding environment. The current market for VR devices, particularly the Quest series, is limited, with around 20 million units sold, significantly less than other gaming platforms like PlayStation. Despite high expectations for the Quest 3 and 3S, their performance did not meet projections, highlighting the challenges in expanding the VR market and the desire for profitability in this sector.
Read at InfoQ
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