Nvidia CEO tries to explain why DLSS 5 isn't just "AI slop"
Briefly

Nvidia CEO tries to explain why DLSS 5 isn't just "AI slop"
"Huang stated, 'I could see where they're coming from, because I don't love AI slop myself... all of the AI-generated content increasingly looks similar and they're all beautiful, so... I'm empathetic towards what they're thinking.'"
"'DLSS 5 is 3D conditioned, 3D guided,' Huang explained, emphasizing that artists create the foundational elements that DLSS 5 enhances without changing."
"'It's not a technology where a game ships in one state and then we're gonna post-process it,' Huang clarified, highlighting the integration of DLSS 5 with the artistic process."
Nvidia's DLSS 5 has faced criticism from gamers who fear it may lead to homogenized visuals. CEO Jensen Huang clarified that DLSS 5 is artist-guided and enhances existing game structures rather than creating new content. He acknowledged concerns about AI-generated visuals but emphasized that DLSS 5 works in conjunction with artists, providing them with tools to enhance their creations without altering the original artistic intent. Huang reassured that the technology does not simply post-process games but integrates with the artistic process.
Read at Ars Technica
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