
"I think their perspective makes sense and I can see where they're coming from, because I don't love AI slop myself. You know, all of the AI generated content increasingly looks similar and they're all beautiful and so I'm empathetic towards what they're thinking."
"That's just not what DLSS 5 is trying to do. I showed several examples of it but DLSS 5 is 3D conditioned, 3D guided. It's ground truth structure data guided. And so the artist determined the geometry we are completely truthful to."
"The geometry maintains in every single frame. It's conditioned by the textures, the artistry of the artist. And so every single frame, it enhances but it doesn't change anything."
"You could train your own models to determine, and you could even in the future prompt it. You know, 'I want it to be a toon shader, I want it to look like this kinda,' so you can give it even an example."
Nvidia's CEO Jensen Huang addressed concerns over DLSS 5, acknowledging gamers' frustrations while defending the technology. He emphasized that DLSS 5 is not just a slop filter but is guided by 3D structure data and artistry. Huang explained that the system enhances visuals without altering the original geometry, allowing artists to maintain their intended style. Future capabilities may enable users to customize the output further, ensuring that the enhancements align with the artist's vision while creating more beautiful content.
Read at Kotaku
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