"I wanted to make a quick workout-type game… the evolution into kung-fu and specifically wing-chun felt natural… very close enemies, fast paced precise strikes."
"The real challenge was how to make this whole fight setup approachable and user-friendly without having players wonder why on earth they would have to fight enemies so close to them."
"Each encounter is like a film-shot. The player would instantly teleport to the next enemy… which brilliantly was able to achieve that immersive feeling of moving through space without having to move your feet."
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