New VR game Path of Fury celebrates of 80s kung fu cinema and 90s arcades
Briefly

"I wanted to make a quick workout-type game… the evolution into kung-fu and specifically wing-chun felt natural… very close enemies, fast paced precise strikes."
"The real challenge was how to make this whole fight setup approachable and user-friendly without having players wonder why on earth they would have to fight enemies so close to them."
"Each encounter is like a film-shot. The player would instantly teleport to the next enemy… which brilliantly was able to achieve that immersive feeling of moving through space without having to move your feet."
Read at Creative Bloq
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