How to create stylish hand-painted character art in 3D
Briefly

The aim is to leverage the strength of several pieces of software, including ZBrush, Modo, Marmoset Toolbag, Substance 3D Painter, and 3DCoat to efficiently create quality models and textures for hand-painted characters.
ZModeler is used for creating clean topology that can speed up retopology, while Substance 3D Painter is central for texturing, providing control over elements with masking and generators.
Substance 3D Painter is chosen for all texturing works, with 3DCoat used for hand-painted elements, natural brush quality, and painting flexibility, ensuring non-destructive and flexible processes.
The workflow involves using ZBrush for high-poly creation, Modo for retopology and UVs, Marmoset Toolbag for baking and rendering, and Substance 3D Painter along with 3DCoat for texturing, applicable to various 3D elements.
Read at Creative Bloq
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