When working as a 3D artist, trade-offs always have to be assessed while running through a project, and one of the most fundamental is learning how to optimise a scene for the available hardware resources.
If we apply that same logic to a Cinema 4D (C4D) scene of a room where the primary focus is the character and the surroundings are secondary, the artist needs to ensure that when they're happy with the modelling and texturing of all the secondary elements, they need to be made as efficient as possible.
This is where scene exchange file formats such as Alembic can be handy. An Alembic file can hold a vast array of information such as animation, which can be easily moved between post-production applications.
Still, they require the program to keep all of these elements live and editable, which can use up a lot of resources and slow a scene down, no matter how powerful the computer.
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