Black Myth: Wukong's performance director doesn't hold back her dislike of AI
Briefly

Beth Park explains how her experience across various game projects has been invaluable. She mentions, 'I've kind of been swimming around in a lot of different worlds, but every single one of those projects has informed the other and I've learned a lot throughout the process of working on all of them.' This highlights the interconnectedness of her experiences in the gaming industry.
On receiving her BAFTA, Beth expresses pride and dedication: 'It feels good. I feel special. It's really many years in the making, years of hard work, slogging away down in the mines, mining for good performances out of actors...' She reflects on the persistence required to achieve this accolade.
Describing her role, Beth states, 'My role is to interpret the concept art for game characters into realistic, lively and befitting performances.' This showcases the creative translation necessary in game development.
Beth shares a fun aspect of her job, saying, 'The team working on Black Myth: Wukong would send me concept art...like a little decrepit monster with a lantern, and you think, 'right, okay, who could be this little freak'?' This illustrates the imaginative process involved in character development.
Read at Creative Bloq
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