
""It was like quicksand," he said. His father came around the corner in time to see his arms poking up above the rim, a cartoon character in need of rescue. "I could easily have died.""
"To Wright, the illness might have explained his father's eternal good humor. "It was like he knew he was going to die," he said. Why spend what little time you have left disciplining your child?"
"Wright imagined it as a snow globe, a world within a world. But that memory connected to countless others in conscious and unconscious ways."
Will Wright's near-drowning incident in a vat of polyethylene pellets at his father's factory left a lasting impression on him. His father's anger during the incident was a rare occurrence, influenced by his terminal leukemia diagnosis. This experience, combined with their shared dreams of space colonization, shaped Wright's understanding of life and loss. He envisioned creating a game that allows players to explore complex inner worlds, reflecting the interconnectedness of memories and experiences.
Read at Vulture
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