Review: How Did Metroid Prime 4: Beyond' End Up So Wrong?
Briefly

Review: How Did Metroid Prime 4: Beyond' End Up So Wrong?
"Picking up a video game in 2025 is a real commitment. Nowadays, players demand deeper stories, immersive experiences, and digital worlds that they can lose themselves in for hundreds of hours. Even people who enjoy video games, but wouldn't necessarily call themselves gamers, find it impossible to finish more than one major studio release a year. So Esquire is breaking down the absolute best the medium had to offer in 2025 throughout this week,"
"When the classic video game Super Metroid debuted in 1994, it felt as though anything was possible. Inspired by the deep-space silence of Alien (1979), Super Metroid follows bounty hunter Samus Aran as she explores the haunting depths of an uncharted planet. She's hunting a space pirate in possession of a dangerous, vampiric creature called the Metroid. The only way to embark on her quest"
Players in 2025 demand deeper stories, immersive experiences, and vast digital worlds that require significant time investment. Many players can no longer finish more than one major studio release per year. A curated Year in Gaming highlights standout titles and trends. Super Metroid established a template of solitary exploration, atmospheric silence, and player-driven discovery without markers or guiding characters. The series' tension and reward relied on deciphering environments, unlocking progression through found items, and the thrill of independent breakthroughs. Metroid Prime 4, released December 4 for the Nintendo Switch 2, abandons those strengths and frequently fails to deliver the exploratory, mystery-driven gameplay that defined the franchise.
Read at www.esquire.com
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