Redfall convinced me that always-online for single-player is just stupid
Briefly

I have played Arkane's new co-op vampire loot-shooter Redfall for about five hours.From what I've seen and experienced, the reviews are right: The set design, art, music, sound, and voice acting are all solid, sometimes splendid.But the actual gameplay is mostly uninspired marker quests, inventory stat comparisons, and brain-dead-enemy shooting with awkward-feeling guns.
Read at Ars Technica
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