Resident Evil Requiem allows players to choose between first- and third-person perspectives, addressing divided preferences from previous entries. The Gamescom demo places players in the role of FBI analyst Grace Ashcroft, strapped upside down on a gurney with an IV and the need to escape a mysterious white room. The demo emphasizes tense atmosphere, limited weaponry, and a drug called Dexafil affecting the character. Interactive lighting and darkness become core stealth decisions while exploration yields puzzle items such as a fuse, screwdriver requirement, and a Cherub key. The scenario feels guided by design while maintaining stalking suspense.
Resident Evil 7: Biohazard divided the fanbase over perspective. Fans appreciated the switch to the first-person as Ethan Winters battled through unusual creatures and terrifying situations, but some veterans missed the third-person view that has been a mainstay of the series. In Resident Evil Requiem, players can choose between both. It's a way to satisfy both factions, but which one is better? I played a short Gamescom demo from both perspectives. I did the first-person and then the third-person.
Players take on the role of Grace Ashcroft, an FBI analyst, who awakens and finds herself strapped upside down on a gurney. An IV is attached to her right arm, and she has to escape a mysterious white room.https://www.youtube.com/watch?v=POz1-EmLsTYPLAYING WITH LIGHTSThe atmosphere is immediately tense, as I rifled through drawers for any type of weapon. The only thing I found was that I've been administered Dexafil, a drug used to treat inflammation and suppress the immune system.
Players could interact with the lights, but it turns out that only a few work. The situation made me feel that someone would be searching for me, so I figured that darkness would be my friend, so I turned the lights off. The hallways and office areas were dimmed and fumbled my way through everything, eventually finding a caged doorway that could be opened if I had another fuse. The shape of the demo was starting to take shape as I searched through a drawer and found a key with a Cherub on it.
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