Opening the hidden door within us': how Exit 8 took a simple game to purgatory
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Opening the hidden door within us': how Exit 8 took a simple game to purgatory
"The concept behind Exit 8 the game is simple. The player finds themselves trapped in an endlessly looping section of a Tokyo subway station. Viewing the narrow, brightly lit corridors in first-person, you pass the same posters, the same silent commuter, the same locked doors over and over again."
"It felt like a device that could reveal something fundamental about human nature. As I did, I realised that although the game is incredibly simple, each player creates their own story, and each streamer brings their own unique reactions."
"But for the movie, Kawamura realised he would need to expand the experience with a fuller narrative and more directed themes."
"Exit 8 begins with a commuter on a packed underground train who sees the mother of a crying baby being berated by another passenger. He doesn't intervene, instead turning up the music on his smartphone."
Genki Kawamura is a multifaceted creator known for his work in literature and film. His latest project, Exit 8, is an adaptation of a Japanese horror game that features a player trapped in a looping subway station. The game emphasizes player-created stories through unique reactions. Kawamura recognized the need to expand the game's simplicity into a more complex narrative for the film, which begins with a commuter witnessing a confrontation on a train, setting the stage for deeper themes.
Read at www.theguardian.com
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