Game Devs Explain The Tricks Involved With Letting You Pause
Briefly

Game Devs Explain The Tricks Involved With Letting You Pause
""In Waves of Steel, pausing slows the game speed down to 0.000000001 times normal speed. It'd take about three years of real-time for one second of game time to pass.""
""As a hobbyist in Unreal, I do something a little stupid. I set the timescale to .000001 so that I can let the player/tester eject from the pause and fly around with an appropriately ridiculous speed of like 5000000.""
Pausing a game is a common feature that developers implement using various methods. Many modern game engines support pausing without significant issues. Some developers manipulate time by slowing down the game speed to extreme levels, while others simply set the timescale to zero. Certain functions, like the menu UI, are designed to operate independently of the pause command. This complexity reflects the unique challenges of game development and the different approaches taken by developers to achieve a seamless pause experience.
Read at Kotaku
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