
""We had both spells, where there was a lot of positivity and then there was lot of negativity. Personally, I'm able to compartmentalize a lot of that. And a big part of the reason I'm able to do that is just because, getting back to my own identity as an artist, the art is really the most important thing to me here.""
""I think we did something really cool, and I think it will pan out. I can't control the way the game plays. I'm not a designer. I'm not the game director. I can only control what I can control, and what I could control, I feel really good about.""
Marathon shifted from initial excitement after its 2023 PlayStation Showcase to skepticism following a May 2025 alpha test, an art plagiarism incident, and Bungie's annual mass layoffs. Public reaction moved between positivity and strong negativity, affecting internal morale unevenly. The franchise art director described compartmentalizing external criticism by returning to his identity as an artist and focusing on the creative elements he can control. He acknowledged an inability to influence game design or player reactions, expressed confidence in the team's artistic output, and maintained belief that the creative work will ultimately endure despite online animosity.
Read at Kotaku
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