Donkey Kong's famed kill screen has been cleared for the first time
Briefly

Kosmic managed to utilize a previously theorized glitch to pass the notorious kill screen in Donkey Kong, aided by luck. His emulator setup allowed him to harness the game’s random barrel-throwing delays, which could expand his time to ascend. Interestingly, while this glitch may permit multiple levels to be completed, Kosmic emphasizes that true mastery still eludes players due to the improbability of obtaining necessary delays without emulator assistance, as the odds on standard hardware are nearly impossible.
Kosmic comments on the significance of luck in his run, stating that the random delay from Donkey Kong’s barrel throws played a crucial role in passing the kill screen.
The probability of Donkey Kong's barrel delay occurring consecutively to allow Mario to navigate the kill screen normally is astronomically low, at 1 in 40 octillion.
Kosmic describes his emulator-assisted achievement, reaching not just level 22-1, but also four additional screens, highlighting the advantages of controlled play.
Despite the possible infinite sequence of delays, the random nature of the game makes relying on luck for success impractical in typical gameplay.
Read at Ars Technica
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