Black Ops 7's Aim-Assist Changes Are Inspiring Lots Of Debate And Discussion
Briefly

Black Ops 7's Aim-Assist Changes Are Inspiring Lots Of Debate And Discussion
"In a blog post, Treyarch said its goal was to "create a more balanced and competitive experience for all players, regardless of input choice." Another important element for Treyarch was to "preserve the core feel of Call of Duty controller gameplay." Based on feedback from the beta test, Treyarch said it learned that people playing on controllers have a slight advantage to win shootouts at close range. Keyboard and mouse setups, meanwhile, displayed a statistical advantage at long ranges. Treyarch went on to say it also monitored player feedback on rotational aim-assist and made changes for launch based on that."
"Black Ops 7 players just getting started with the game have shared their opinions on the aim-assist changes online. Professional player Shotzzy said, "I feel like I have no aim-assist. I'm not even trolling." Others have said it's the "dumbest decision" to change aim-assist in this way. Other people have said dialing back aim-assist in this way shows how good you really are at Call of Duty, and that can be humbling. A lot of people are enjoying and embracing the aim-assist changes. As usual with any given topic on the internet, opinions are all over the place."
The launch of Call of Duty: Black Ops 7 includes aim-assist adjustments intended to balance competitive play across input types while preserving the traditional controller feel. Beta data indicated controllers held a slight advantage in close-range shootouts while keyboard-and-mouse setups showed statistical advantages at long range. Launch tuning emphasizes the strength and activation requirements of rotational aim-assist at both short and long distances. Player responses range from complaints of effectively losing aim-assist to praise for a shift that highlights raw player skill. The game is live, and further aim-assist adjustments remain possible.
Read at GameSpot
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