'The Outer Worlds 2' Review: Possibly The Best RPG Yet From One Of The Masters Of The Genre
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'The Outer Worlds 2' Review: Possibly The Best RPG Yet From One Of The Masters Of The Genre
"Stepping foot onto the flagship of the mega-corporation Auntie's Choice is seeing the horrors of capitalism laid bare - robots dart in your direction, in a cacophony of blaring advertisements, and burning your retinas with blazing neon lights. It was one of the most overwhelming moments I've had in a game in years, and then it dawned on me - this is really just a physical manifestation of going to a website and being frustratedly met with a dozen pop-up ads for cars, diapers, and mushroom coffee."
"What I mean is that to an almost absurd extent, The Outer Worlds 2 presents a staggering amount of choice in nearly everything you do. It's a maximalist game in many ways, taking the original concept of the first game to the absolute extreme, both in story and gameplay. The sequel utterly revels in the absurdity of its satire on capitalism, government, authoritarianism, and individuality."
Stepping onto the flagship of the mega-corporation Auntie's Choice exposes a sensory assault: robots, blaring advertisements, and neon lights that overwhelm vision. The Outer Worlds 2 expands the original into a massive, choice-driven RPG offering staggering options in nearly every action. The game embraces maximalist satire targeting capitalism, government, authoritarianism, and individuality. The tone and humor resonate differently under Microsoft's ownership of Obsidian, even though writing remains sharp. The sequel is largely disconnected from its predecessor apart from a few references. Players assume the role of an Earth Protectorate agent on a covert mission to the affluent, authoritarian Arcadia star system.
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