
"Did you say to your team, 'I want a holographic anime waifu on my desk'? You say the metric is 'what we want.' Who was like, 'I want this'?"
""a holographic representation of some of your latest characters," and that the product demonstrates "we're now able to get personality there and have conversational AI coming through," and further that it isn't just "great software" but now features "great intelligence.""
"It's that premise of being able to chat, as opposed to clicking a button or typing on something, and having a little thing over there. It's 'a little bit of sci-fi, us growing up always wanting something cool like that, and so we said, 'Hey, it's a great concept,' and I think the community loves it."
At CES, Razer showcased a Grok-powered holographic device presented as a demonstration of technology for game companies. The device, framed as a holographic representation of game characters, was described as able to convey personality and conversational AI and as combining great software with "great intelligence." The presentation emphasized novelty, sci-fi inspiration, and community appeal rather than clear practical use cases. Observers noted a tension between attention-seeking spectacle and actual utility, with the device prompting skepticism about who would want such a desktop chat companion and what problems it meaningfully solves.
Read at Kotaku
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