
"Settling in for "just one more run" usually means your thumbs, wrists, or forearms start complaining long before the game is done. Most controllers are fixed objects that expect your body to adapt, which can lead to repetitive strain or numbness. You either push through the discomfort or take breaks that feel like interruptions, but rarely can you adjust the hardware itself to match how your hands actually feel in that moment."
"Each button sits on a small sled that rides on a rail, held in place by magnet tape. Underneath, copper tape runs along the base, and wires press against it to carry signals. The joystick uses a similar sled and rail. This setup means you can slide modules around freely while the Arduino inside still sees every press and movement, maintaining electrical contact as things shift without needing screws."
"Morphable is a DIY adjustable gamepad built around a peanut-shaped shell and sliding modules for the joystick and buttons. It is designed to reduce strain by letting you reposition inputs to match your hands and play style, and if something starts to feel off mid-game, you can shift the layout instead of stopping. The whole thing is open-source and 3D-printable, built by someone who wanted their controller to adapt."
An adjustable, 3D-printable gamepad uses a peanut-shaped shell with sliding modules for the joystick and buttons so players can reposition inputs mid-game to reduce strain. Each input module rides on a rail inside a small sled held by magnet tape, with copper tape and pressing wires beneath to maintain electrical contact while sliding. The joystick follows the same sled-and-rail approach. An Arduino Leonardo reads the buttons and axes, exposes the device as a USB keyboard, and maps inputs to keys (for example E, J, K) allowing easy remapping for games. The design encourages micro-adjustments to distribute muscular load and prevent repetitive strain.
Read at Yanko Design - Modern Industrial Design News
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