Weekly Reader: Stories from Across Paste Media
Briefly

Weekly Reader: Stories from Across Paste Media
"Ron Howard has worked in show business since he was five years old. His style is clean, quick, and functional, a good fit for screenplays that find appealing clarity in a busy historical setting. He works with great actors and he picks material that stresses its own importance, no matter how secluded or public his characters are. His biographical films feel like big-screen fare, playing with an able, easy confidence."
"This week, Endless Mode focused on the relationship between games and education-both how games can be used as a teaching tool, and also how games depict teachers, schools, and the educational system. As part of our Back to School theme week, our board game critic (and, yes, America's preeminent writer of minor league baseball scouting reports) Keith Law spoke to eight educators about how they use board games in the classroom."
"Happy Labor Day weekend, and welcome to the second iteration of Paste Media's new weekly reader, where we highlight our favorite reads of the week from across our five sites: Jezebel, The A.V. Club, Paste Magazine, Splinter, and now Endless Mode. What better way to spend a lazy long weekend than diving into a bunch of meaty longreads from some of the last-remaining indie sites on the internet? A Ron Howard critique? An interview with Blood Orange? UFO tours in Sedona?! You're welcome."
Paste Media's weekly reader highlights standout longreads from five sites: Jezebel, The A.V. Club, Paste Magazine, Splinter, and Endless Mode. Featured items include a critical look at Ron Howard's biopic style, noting his lifelong career, clean and functional filmmaking, reliance on strong actors, and tendency to smooth complicated histories into propulsive, satisfying narratives. Eden serves as an example of a dramatized account that avoids interrogating history and its players. Endless Mode explores games and education, with board game critic Keith Law interviewing eight educators about using board games to teach concrete historical and geographical facts as well as broader theoretical concepts.
Read at Jezebel
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