
"It's admittedly a little disconcerting to be sitting in a regular-ass AMC theater when the lights come up mid-movie - traditionally, a sign that something has just gone wrong. At the recent Kill Bill press screening I attended, there was no flourish to the reveal, just the white "Intermission" text popping up against a black screen. Yet it was still a welcome opportunity to stand up, stretch my legs, and order some mozzarella sticks before the movie began again."
"Presenting The Whole Bloody Affair with an intermission is pretty much a biological necessity, as the full running time of Tarantino's action epic (combining the original releases of Kill Bill: Volume 1 and Kill Bill: Volume 2) is 275 minutes (including the intermission). Yes, that's over four and a half hours. Long haul truckers might be able to forgo bathroom breaks for that length of time, but most of us do not have that kind of training."
Kill Bill: The Whole Bloody Affair returns to theaters with a new transfer and a Fortnite-created "lost chapter," presented with a 15-minute intermission. The intermission interrupts the screening in ordinary multiplexes, prompting audiences to stand, stretch, and buy snacks or use restrooms. The full combined runtime reaches 275 minutes, exceeding four and a half hours, which makes an intermission a biological necessity for most viewers. Long films from cinema's golden age, such as Gone With the Wind, Lawrence of Arabia, and Ben-Hur, historically included intermissions. Contemporary filmmakers have also pushed runtimes beyond three hours, testing audience tolerance for lengthy screenings without breaks.
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