The article provides a step-by-step guide for creating a T-shirt in Blender, particularly suitable for novice 3D fashion designers. It begins with modifying a default cube into a T-shirt shape by extruding for shoulder, creating a neck opening, and developing a lightweight model. Key instructions focus on texturing the shirt using Pixelmator Pro, exporting as PNGs, and applying the texture in Blender. The article emphasizes the importance of using five specific brushes for sculpting realistic details and encourages experimenting with simulations for accurate fabric representation.
Creating a T-shirt in Blender is a quick task for 3D designers. Start with a scaled cube, modify it, and apply custom textures.
Texturing the shirt involves designing in software like Pixelmator Pro, exporting textures as PNG to maintain quality and applying them in Blender.
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