
"young people play games to develop skills and in fact, they develop exactly the skills that we in universities talk about young people needing for the 21st century."
"You sit down, you draw a (video game) character that you like and talk about why you like them. But that has a lot of power to it. Especially for kids living in the South Bronx, in Harlem, in New York City in general, where we come from so many diverse backgrounds."
"The duo works with the Harlem Gallery of Science, a nonprofit encouraging students to pursue career paths in science, technology, engineering and math, as well as to help them develop social and emotional skills."
Stan Altman and Brian Schwartz partner with the Harlem Gallery of Science to use video games as tools for STEM recruitment and social-emotional learning. They identified that young people play games to develop skills that align with 21st-century competencies valued by universities. The organization created a traveling exhibition, Video Games: The Great Connector, featuring games, activities, and art stations to show how play fosters personal, community, and career connections. The pop-up attracted thousands of students, teachers, and parents and now tours area schools. Alumni project manager Matthew Lopez highlights how drawing characters helps students see themselves and build dialogue across diverse backgrounds.
Read at ABC7 Los Angeles
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