Google Fiber Works With Nokia on Network Slicing Demo
Briefly

Google Fiber and Nokia successfully demonstrated network slicing, using a Nokia optical line terminal at GFiber Labs. During the demo with two linked PS5 gaming consoles, initial lag and pixelation were eliminated by activating network slicing, allowing for effective gaming under 10ms latency despite congestion. Features such as automatic network slice establishment and congestion simulation were showcased. Network slicing aims to enhance user experiences across various internet applications, benefiting gamers, remote workers, and home businesses. Additional use cases include secure temporary connections for financial transactions, showcasing the technology's versatility and potential for consumer applications.
"The game runs effectively [at] under 10ms. Congestion added 90ms to the delay, [so] another 10ms path was selected," Nick Saporito, GFiber's Head of Product, told Telecompetitor about the network slicing demo.
"Today's one-size-fits-all connections treat all traffic the same. But we know not everyone uses the internet the same way: gamers care about latency, remote workers need video stability, home businesses rely on solid uptime and security, and, we can see a future where applications (AI, VR, etc.) may require next-level performance. Network slicing could be how we level up network performance."
Another use case of the technology are "transactional slices." These are short-term connections that provide secure environments. The example in the Google Fiber post about its network slicing demo is the ability to spin up temporary connections from a subscribers' homes to a bank without crossing the internet.
Read at Telecompetitor
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