Auriea Harvey & Michael Samyn
Briefly

The article discusses the intersection of faith and digital art, arguing that belief in digital objects is akin to faith in physical relics. It emphasizes how video games allow individuals to explore imaginative realism, drawing on tradition while navigating the complexities of modernism. Through their games, the creators aim to provide unique experiences that challenge players' perceptions and provide freedom in expression without dictating thoughts or actions. Their varied backgrounds highlight a commitment to understanding and connection through art and play.
To know digital art is to be truly free in a certain sense... reconnecting with a tradition of figuration and imaginative realism in Western art history.
We have created opportunities for players to embody as an animal, an old woman about to die, and six teenage girls growing up, seeking ways of connecting people.
Read at Artforum
[
|
]